June Balancing Changes Update

Today there will be a balancing update in Clash of Clans

Supercell will make some minor balancing changes during the Maintenance Break today:

Wall Wrecker Siege Machine

  • Reduced Wall Wrecker HP:
    • Level 1: 6300 -> 5300
    • Level 2: 6720 -> 5700
    • Level 3: 7140 -> 6100
  • Reduced Wall Wrecker DPS:
    • Level 1: 300 -> 250
    • Level 2: 400 -> 300
    • Level 3: 500 -> 350

Inferno Tower

  • Increased Inferno Tower multimode range from 9 tiles to 10 tiles (single mode range not changed, still at 9 tiles).

Game Economy Improvements

  • Increased the collection rates for Elixir Pump and Gold Mine:
    • Level 10: 2500 per hour -> 2800 per hour
    • Level 11: 3000 per hour -> 3500 per hour
    • Level 12: 3500 per hour -> 4200 per hour

Super P.E.K.K.A

  • Increased Super P.E.K.K.A movement speed from 200 to 240
  • Decreased Super P.E.K.K.A death damage delay from 3 sec to 1.5 sec (damage will happen quicker)

What do you think?

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Written by TimmyEatWorld

I'm a super-charged blogger and mobile gaming lover who loves to blog about strategies for my favorite games here on AllClash. While my troops are training, batteries are loading and chests are unlocking I like to keep myself busy with skydiving.


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  1. Hi Timmy
    I have th 11 engineered base with defend onlv one cannon level 1 with heroes all max, wall max, and troops max. Do you have idea about enginnered base in TH 12 or i have to stay in TH 11?

  2. Clan games are fun but they should increase the lvls . We finish them way too early and have to wait 3 days or more for them to end to get rewards. They should make it so those who do more can get more rewards. My clan gets almost 80,000 pts each game even though we only need 50,000

    • But there are also clans with only 20 members that wouldn’t be able to get more – I understand that the challange is not that big for large and active clans, but clan games have never been made in the intention to challenge clans but to motivate to play more frequently and reward boosts for those who do

      • Our clan has 5-8 players who max the games and 20 or so who barely participate. I wish the rewards were based somewhat on each player’s engagement. I missed a rune of Dark Elixer a couple games ago because some of these guys.

  3. Hi Timmy. Congratulations on your great website. I noticed that when one donates a siege machine he gets only 1 point XP. You get the same XP like when you donate an archer yet coming up with 100,000 gold needs some effort. It would be nice if you coukd bring that up to supercell and hopefully they will change it. Thanks

    • That has been brought up many times (and yes I agree).
      I’m pretty sure this will be adapted in the next real update (probably in september) or a minor fix when they see that siege machines are not getting donated.
      As a TH12 with the siege machine I could donate like 4M worth in Gold daily in Siege Machines but would only get as much donation ratio as spending 8 Balloons

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