marvel snap high evo deck july 24th 2023 marvel snap high evo deck july 24th 2023

High Evo Deck Guide – MARVEL SNAP

Using High Evolutionary to add the evolution abilities to the cards without abilities and then play them around Wave to lockdown opponent power and gain synergies and benefits

In this guide you’ll learn everything about the High Evo deck, including some replacements, and what lines to play and everything else you need. If you want to see what decks are crushing the meta right now in MARVEL Snap, please refer to my weekly updated meta decks guide here.

Card Strategy for the High Evo Deck

Sunspot scales well with unspent energy which also benefits Cyclops and Misty Knight by buffing up random cards in power, so not spending all enerty each turn will double-benefit you. Find more decks and synergy cards to play with Sunspot here.
Nebula sclaes great and pressures your opponent and gains power without minding much and can be a great early-play that is cheap but also effective. Find more decks and synergy cards to play with Nebula here.
Misty Knight adds power to a random card whenever you have unspent energy (no matter how much) at the end of any turn, potentially granting +5 power on her. Find more decks and synergy cards to play with Misty Knight here.
Armor is an imporatnt protective card here for your Sunspot and your Misty Knight with all the Killmongers around but also a good card to drop in the location you plan to drop your She-Hulk or Hulk in to prevent Shang-Chi messing that up on Turn 6 (espcially with that many Sera decks around). Find more decks and synergy cards to play with Armor here.
Shocker is a great and cheap card to drop in between and with some nice treats through High Evolutionary that makes sense. Find more decks and synergy cards to play with Shocker here.
Magik is now cheaper and you can drop her earlier to gain more long-term development with your Sunspot, She-Hulk and even The Infinaut play when there is a Turn 7. Find more decks and synergy cards to play with Magik here.
Cyclops benefits from any unspent energy each turn (which also benefits Sunspot and Misty Knight) so you can lockdown your opponents power why he has decent power himself. Find more decks and synergy cards to play with Cyclops here.
High Evolutionary will give Wasp, Misty Knight, Cyclops, The Thing, Abomination and Hulk their evolution abilities which makes this deck so strong – you normally don#t play him actively as his ability is passive and his 4/4 ratio energy to power is not that stunning. Find more decks and synergy cards to play with High Evolutionary here.
Leech is working great in this deck, espcially with a Turn 7 through Magik as you will make your opponents hand useless when the biggest turns happen. Find more decks and synergy cards to play with Leech here.
She-Hulk benefits whenever you have energy leftover to trigger your cards and reduce them so there is enough synergy to also drop her quite cheap on the board for decent power development. Find more decks and synergy cards to play with She-Hulk here.
Hulk gains power whenever you have leftover energy in a turn along Sunspot, Misty Knight and Cyclops a great synergy card that can easily scale up to become a 16+ power card for your last turn play (or earlier through Wave). Find more decks and synergy cards to play with Hulk here.
The Infinaut becomes playable here as playing Magik on Turn 3 and skipping Turn 6 let you drop him, make She-Hulk a free card and adds 6 power to Sunspot for an incredible 35 power net on the board at the end. Find more decks and synergy cards to play with The Infinaut here.

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