All spins are updated with the update of sidespin in Summer 2020!
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Juniper Point is a Golden Shot that we see quite frequently every couple times as the medium version Golden Shot and it's a really decent one to get the hole-in-one.
The landing position for this Golden Shot is super easy to get. Move the position until you see that "+1 YDS" appear and then move the blue ring to touch the bunker line as you can see in the image.
Spin works quite linear here with 2.5 backspin for straight headwind and 4 bars for straight tailwind and in between when you have sidewind as well. With the sidespin you counter the wind from the side as you can see in the image here.
A Golden Shot that we see quite frequently and it's also one of the easiest ones where you can also get a nice prize chest with your free shot
The optimal landing position for this Golden Shot hole is with the yellow ring on the fringe/fairway line and the ball guideline stright towards the pin BEFORE you add any spin
Use between 3and 4 bars of backspin, 3 in the case of straight headwind only. With little headwind 3.5 bars. Otherwise always 4 bars of backspin. Sidespin is only needed when you have straight wind from the left side and you want to neutralize it with less than 1 bar of sidespin to the left.
This is another classic Golden SHot that we see every 2-3 times as the medium Golden Shot and also a decently easy one to get some nice prizes.
The best landing position to score well in consistently in this Golden Shot is with the yellow ring by the fringe line and the ball guideline straight toward the pin BEFORE you add any spin.
Spin is quite easy for this Golden Shot with maximum backspin for straight tailwind and 3.5 bars for straight headwind. You only add sidespin for straight wind from the left or right to counter it with 0.5 bars, that's all.
This is a Golden Shot that plays differently depending on the wind scenario. Below you find both, the tailwind scenario and the head-/sidewind scenario.
The most consistent landing position with headwind and/or sidewind for this Golden Shot is with the yellow ring by the rough line andthe blue ring at the rough line on top as you can see in the image (before adding spin!)
In the case of no tailwind at all, you add 2-2.5 bars of topspin and some sidespin to the left to counter the sloping green. When you have wind from the right side you need to add even a little bit more sidespin as you can see in the image.
This way you only play it when any kind of tailwind is involved and you play with minimum distance with the Golden Wood club. Make sure the blue ring touches the rough line on the left side before you add spin.
In case of tailwind you need to add 1.5 bars of topspin and, unless you have any kind of wind from the left side, also 1 bar of sidespin to the right to get the best direction towards the pin in this Golden Shot.
A relatively new Golden Shot hole and it's actually, compared to the other hard Golden Shots in Golf Clash, relatively easy as you can play it consistently.
For the best landing position you move the red ring to touch the rough line and the clear ring should ne a little over the bunker line on the right. This will give you the correct direction.
You'll always set spin to 2 bars to the right, no matter what wind direction you have. Backspin is always 2 bars unless you have straight tailwind or tailwind mixed with wind from the right side. Also add a very little url to the right (ball touching the ring).
This is a really tough Golden Shot hole where even small inches of spin or wind adjustment will change the speed and might make you miss. If you're F2P I recommend doing the normal Golden Shot.
You need to aim straight for the pin BEFORE you add any spin and then make the inner ring touch the line between the fairway and the rough as you can see in the image. That's the only way to get the right direction for this Golden Shot.
The spin is really sensitive here, especially the backspin so make sure that you adapt it correctly!Also add a small amount of overpower to your shot!!!