The Future of Engineered Bases – What Will Supercell Do?

the future of engineered bases in clash of clans

Engineered (also referred to as “lopsided”) bases have been a hot topic for everyone participating in Clan Wars, both casual and competitive, for the past year now.

Supercell addressed this issue with minor improvements inside the war matchmaking algorithm in previous updates, but these have not 100% solved the issue for the majority of Clashers.

Engineered Bases – Future or Past?

The problem is that many casual clans, who only complete one or two Clan Wars every week, do so for fun, but still with the intention of winning.  These clans use their main accounts, which they have played for years and intend to reach fully maxed bases.  When they get matched against clans with engineered bases, they don’t stand much chance of winning the Clan War.

Why is engineering a big problem?

Engineering means solely focusing on upgrading Town Hall to get stronger troops for attacking without building the new defenses.

This will give these bases a lower war weight, but with only 1 base defending (3 stars lost) and 2 attacks (6 possible stars won). In return, their clan will get matched against a clan that may have less TH10/TH11 bases, so they are not able to collect as many stars on top of the enemy’s war map.

First of all, this not cheating since it uses no irregular glitch. They just prioritize upgrades with the understanding of how war matchmaking works.

In case you’d like to learn more about this, please read the war weight guide here:

War Weight Calculator & Upgrade Priority for Clan Wars

Please also take part in our poll here:

How do you feel about Engineered Bases

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Why Supercell has a hard time addressing this

In my opinion, Supercell did make some mistakes, in the past, regarding engineered bases and now they have to deal with a delicate situation.

On one side you have the players that don’t want to get outmatched on their main accounts they have been playing for such a long time. On the other side you have players that love Clan War and have been prioritizing their upgrades around war weight for a long time.

Both sides have their reasons to be upset if Supercell addresses this incorrectly. Casual players disappointed (more than 80% of the whole community) if nothing is done.  Others mad when they have wasted a lot of time leaving out upgrades for no reason if Supercell removes any advantage from engineering a base.

In my opinion, they have been dancing around the problem too long and now they can’t just disavow one side or the other.

They should have addressed this when the engineered strategy was rising. With engineered bases being very successful in Clan Wars, more and more people started doing this and now the number of players has risen so much that their voice has to also be heard by Supercell.

I can completely understand that those with engineered bases would be extremely mad when Supercell gives them a big penalty in matchmaking since they invested a lot of time and effort into a strategy that Supercell was tolerating for a long time.

On February 13th, 2017 this topic was also discussed within the Q&A with the developers:

Does Supercell see lopsided bases as a fair and equitable playing style?

“Engineering” is a heated topic and opinions about it are divided.

Are lopsided bases anything we can prevent? If we could, should we do drastic changes? Would players put up with strict restrictions on upgrades to mandate offense-defense balance?
Say we put in a restriction, could the restrictions be balanced to be somewhat more lenient? Where would we draw the line? And if this is a complex line, would we need tools to help players manage their upgrades and understand their restrictions better?

Some cases cannot be prevented even with restrictions. For instance, thinking about launching a new troop, spell, defense or extra buildings at lower Town Hall levels. Doing balancing becomes more difficult, as any bigger rebalance could allow people to break the restrictions.

Without a restriction, what can we do? Keep in mind that we are already doing a lot. As mentioned in the previous Dev Q&A, there is a huge amount of code behind the CW matchmaking that specifically looks for lopsided bases and is designed to mitigate any unfair advantage they might have. This isn’t always obvious to players, because the war map is sorted by defense strength only. However, attack strength is ALWAYS taken into account, and CW matchmaking does all it can to make sure the “books are balanced” overall from top to bottom of a war map, both in terms of attack and defense strength. Of course we can always do better and we will continue to improve this matchmaking very often.

We can’t really prevent them without making extremely complex restrictions that will adversely impact some players and that would require a lot of time and development effort to do right – and even then they might not even work that well in the long term. Instead, we try to improve our matchmaking algorithms to reduce unfair advantages from things like lopsided bases, and we will continue to do so regularly!

They already admit that they are having a hard time and they can’t afford giving up either the casual players or the hardcore war players.

Possible Solution To Engineering

The problem is clear and the demand for a solution has been loud and clear for months now. I think they are currently brainstorming several ideas:

  • Setting up an invisible penalty in the matchmaking algorithm (including the goal to set up engineered clans against engineered clans if possible)
  • Minimum requirements before you can upgrade your Town Hall to the next level
  • Tournament standards like Clash Royale used to automatically adapt the level of defenses

The only thing that I can say with certainty is that Supercell won’t be taking drastic steps in the next update. I heard from several resources and it looks like they are still not sure how to take the next steps regarding engineered bases.

I’m very sure about that because:

  1. Inside the game files, there is evidence of a matchmaking penalty for engineered bases that will add a lot of weight to their bases (but the exact amount is not accessible).
  2. User support occasionally asks people about their opinion on restricting Town Hall upgrades until a certain amount of upgrades is done.

In my opinion, none of these approaches will solve the problem.

One approach would punish all people with lopsided bases too much and force them to stop giving information to players searching for war weights on the internet.  Remember lopsided can also be a rushed base and these players already have a hard time in the game.

The other approach would prevent new defenseless bases from being create, but doesn’t solve the problem of currently engineered accounts (unless they automatically level the Town Hall down, which I doubt will happen). In addition, this wouldn’t prevent a player upgrading to Town Hall 10 and deciding to not build Inferno Towers.

Here you can see a chat from support that shows their thoughts (not everybody is getting this answer so I assume they want to gather some opinion) – thanks Michael for sharing this:

supercell engineered bases

Also, here’s the part that seemed to be included in the recent March 2017 Mini-Update – but unfortunately without evidence (click on the picture to get the full article):

weight penalty clashkings2


Personally I feel very sorry about this situation, because the solution will again cause bad blood in our community at a time when most aspects of the game are feeling good again. I don’t see any possibility that won’t make one side or the other angry and the way it is right now is also nothing that can stay forever.

Casual players won’t continue to play when they are outmatched most of the time, that’s for sure.

I hope there will be a solution for both sides, but I doubt that we will see something big coming very soon.

Thanks for editing: EnchinsuOcha


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  1. I for one have stopped playing. I checked in with my old clan and over half of them stopped playing because all of their hard work to build a strong base has been wasted. The game will continue to blled players until it’s resolved.

  2. How anyone can say it’s a war strategy just amazes me. It’s like getting someone drunk to take advantage of them, but I’m not using Ruffies so it’s legal. Always gotta build a better mouse trap….just like cops and robbers, think you got something protected, the cheater will always find a way around it. It is flat-out cheating even if it isn’t against the rules. Worrying about the people who have spent time, (money) to build these bases, why, they’re cheating. When a person went to build that base, his thoughts were how can I get an advantage that no one can defend so I can win easier. How is that a stratedgy, please explain that too me. He is in no way playing the game in the spirit it was designed to be played. Even on YouTube, they are using the term “fair play attacks”. I understand Super Cell doesn’t want to alienate players but the number of people who have taken this advantage can’t be anywhere near the amount who find it wrong. And even this website taking the neutral ground fearing the same, but you know deep down inside, they both know it’s wrong…..or they wouldn’t be trying to fix it. The longer they take though – the worse it’s going to get. The game is catching up with the rest of the world now, take the shortcut to get ahead and win at any cost. We should also appreciate that we are reinforcing this fact to the kids playing the game as well. There is a very, very easy fix that would be an immediate cure to the entire problem: add a button with the search button declaring engineered or not. If found to have engineered bases, it’s an automatic loss. And if you disagree, you prove to me….you’re a cheater and you want an unfair advantage.

    • ….I forgot something that truly shows this is a problem; the perfect score used to be a very rare event, something to really be proud of as you know how hard it was, a true team effort….look at engineered clan war logs….it is no longer a rare occurrence. How can a “fair play” clan compete with that? Also, comparing it to the guys who paid to build their base…. you can tell those guys cause they usually can’t attack worth a darn because they didn’t progress with the game. They are also matched up against bases equal. A 9 can still defend against a 10 and can also 3 star a 10. It is completely different with 11’s going against 10’s. Just the warden and maxed bowlers are way overpowering vs maxed 10’s and now they go against low level 10’s and 9’s. Sounds like a good time when the war is decided and over when you find out who you are matched up against.

  3. We are a level 14 clan , and without engineered bases.. 100 percent of our war lost is due to engineered clan.. having to deal with almost more than 8 to 10 th11’s and 10 to 15 th10’s and most really have max troops and high level heroes when we only have 4 th11 and 8 th10’s. We understand that supercell is doing its utmost in order to address the matchmaking algorithm, however… probably SC can adopt the conditions on the builder hall upgrade for the town hall upgrade.. probably make it a requirement for buildings to be completed first before allowing a town hall upgrade… of course those who have already engineered their accounts will not be affected by this.. perhaps.. give them ample time to build and fix their engineered bases… while many would probably disagree with this idea.. within this time perhaps SC can change the war matchmaking algorithm by simply matching up clans with equal number of th’s. i.e for a 10 vs 10 if a clan has 2 th11’s, 4 th10’s and 4 th9’s match it up with the same clan having the same number of town halls also. This may not be an easy fix, but maybe just maybe.. this will be able to address the issue of engineered accounts and clans.

      • His that what you really want? Who will you war against when you only have engineered clans to go up against lmao

    • Nice question cuse, and no one dare to answer it! Supercell is either full of hypocrites, or they just don’t care about the clan-war experience anymore.

  4. im thinking about going to 9.5, with heroes lvl 16, should i wait, i only need heroes and walls to upgrade, then im maxed th9

  5. Volare, well said, most guys can’t 3 star a base out of war let alone during war on a normal base, but complain about a weak base in war, if you can’t wipe an engineered base, don’t go to war. Yes they have strength on attack, but they have to 3 star non engineered bases, so their job in reality is harder. But, they are better attackers. So to fix the problem, learn how to attack well. Don’t barch day in day out then without practice think you can 3 star a base with a queen walk or laloon, these attack strategies take a lot of skill and practice. I own 3 bases, 2 are war engineered, but solely to get troops to a max TH level of that particular level. And yes they take ALOT of work to maintain. So try to outsmart your opponents by not looting in war and start planning who attacks who for the win. It’s all strategy, that’s why this game is so addictive and awesome. We regularily get matched with engineered clans, and we win most, we like to see easy targets, it puts pressure on them when their bases are all 3 starred. So plan better to win.

    • A picture is worth a thousand words, please show us the proof (screenshot) of winning an engineered clan plus war log.

  6. Hi all,
    On the Feb update, there is a new penalty of up to 29,999 points for people who have engineered bases. This does not destroy the engineered base but makes these bases less powerful. who is to say in 6 months when people have gotten used to this the penalty won t go to 39,999?

    My thoughts on some points above…
    … i like the ideaof downgrading defenses. Our clan has some engineered bases 9.5 not 8.1 style, and they are punished in normal farming.
    … not all engineered bases are gemmers. Some people are thrifty and some people don t mind spending money on the game. All of our players who have enginneered bases have not spent money on the game.
    … the game is more vibrant when offense has less war weight than defence. Yes these players do well in wars, but they provide easy bases to harvest in farming. If defense had higher weight, then farming would be a misery.

    Warm regards, Rick

  7. Guys, it’s easy to avoid engineered clans, come on! Engineereing is a war strategy and this game is about war strategy! use you heads and everything will be fine!
    Also please remember that if you dont win against a minimax clan, it’s just because you dont’ know hw to attack! They are easy to 3 star, except for their top 2! If your top 2 players don’t know how to attack, you deserve to loose! A minimax clan must also have excelent top 2 players, or else they loose 100% the war (unless the opponent clan doesn’t know how to attack).
    I have both normal and engineered bases and I learned how to avoid facing minimax clans. i also always recruit an engineered bases with strong troops, when I see one… It’s all war strategy: it’s part of the game!

  8. When we had gone to war, the enemy had a th3 with max th11. You can not strategize against them. So it was 20 verses 20. He was number 18. Guess what he took out number 2 and 3. Number 17, was th 4 with max th 11 troops who took out 1 and 4. Game was over before it started. You can not plan these type of wars. Our number 1 and 2 were th 10. They walk away with 100 percent and we walk with 98 percent and we are very organized. Their number 1 was th11. The rest was th9, which we could not beat. It’s those type of wars that make it hard, so we have stop putting in top players. We have actually have made up second accounts, so we can still play. It’s just so sad, but we like the group of people we have been playing with, and yes some have stop playing all together which makes it too bad. They need to address better, instead of ignoring it.

  9. First of all, glad to see you mention its not cheating, anyone can do it, what’s unfair is the matching system not allowing for it.

    There seems to me that a very simple solution could be implemented.

    For example, any TH11 should be weighted as a max’d TH9 as a minimum plus the additional items built/upgraded, TH10 as a TH8 etc. This would quickly remove the benefit of zero defence bases that can hit way up the chart.

    I have a TH10 that was maxed out at TH9 first, I have been careful what I upgrade and currently have no infernos until my troops improve. I don’t think this is engineering, just strategic.

    We often have matches that our bottom 1/3 can clear 2/3 of the map. As long as the wars are planned and people don’t take easy hits, it’s still possible to beat them. You can’t just mirror, drop 2 or what ever other basic plan people use. IT’S WAR, analyse the enemy and be strategic in attacks. We see so many bases taking easy targets then only having one attempt at mid to top of map.

    A neat change, but I assume massive amount of coding, would be that the home team sees the bases in attacking strength order not defensive. That would help casual players understand who should attack where a bit more.

  10. i think war matching made according to town hall firstly , and then consider other criteria, which might resolve this problem.

    • Haha that wouldn’t solve the problem… you would always have a light th11 with max troops destroying a th11 with low troops! Same woud happen at lower th, so a clan with light defences and strong attack would win just as it wins today! (assuming players know how to attack)

    • I think the whole problem arose from the fact that we get to attack twice (take 6*s) and defend once (give away at max 3*).
      A possible solution would be to have everyone defend twice as well( that is we get to post 2 bases in war each)..
      So in a war of say 20 v 20 we would have 40 attacks for 40 bases instead of 20 bases.
      This should take out any unfair benefit a lopsided base brings to the table w/o penalizing any of them.. Take 6 easy*s but give 6easy *s too..
      What do you guys think?

  11. There is a very simple solution, match according to th level with nothing else taking into consideration. For example, in a 10v10 war, three th11’s, three th10’s, rest th9’s would match with exact same (or as close to) with enemy. Same playing field. Why can’t SC do this??? SC didn’t like the way people exploited th snipe so they changed the rules. Simple answer is engineered bases bring in money for SC.

    • They can’t just match on TH. That would mean a rushed TH10 with no infernos or xbows would count the same as a fully maxed TH10.

      • What’s wrong with that? Both have the same options to upgrade. It’s on each individual, bet u would see less rushed bases then.

    • Engineered clans would still have an advantage! You people think that engineered bases attack their mirrors? No, they always attack their same th, but they ususally have max troops of that th so they 3 star. Only late attackers must attack low and ofcourse they easily 3 star, but at the same time, they all get 3 starred by the enemy. To make it short: if you and your clan mates know how to 3 star and if you max your troops as soon as you upgrade th and only later you max your troops, you will never have issues when facing minimax clans. Ofcourse it’s hard to get a whole clan to be good at 3 starring and to max their troops first… Oh wait a minute… maybe it’s not so easy to run a minimax clan after all! lol

  12. As supercell refuses to do anything about engineered bases, more and more people will end up quitting. I was in a good clan and we had lots of fun, but now alot of people in my clan have just stop playing or will not go to war, so only a few go, not the top bases. Which is why we do win. No th10 of th11 in my clan go to war, as we know what happens when they do go in.
    We all know people who do this have obviously have gem up their bases, which means supercell has made money. It’s all about the money.

  13. I had an idea which I haven’t seen posted anywhere. COC creates a second algorithm for evaluating bases, one where lopsided bases are punished severely. Then at the start of each war, each clan can choose the current way of doing matchups (which clans with lots of engineered bases will do) or the new version (which clans without will do). Same number of wars, but playing with different ways of doing matchups. All other rules of war are the same. Clans with engineered bases will see other clans with engineered bases, they will understand and appreciate them. I think both groups could be happy with this.

  14. There’s no solution at all! Time to shut up! Switch to playing Dominations/ whatever game! Although Dominations has some bugs, the overall gameplay is superior than Clash.

    • In COC you can tie a clan war (say 30 stars v 30 stars both 100%). In Dominations you won’t tie a world war, as the first clan who scores 100% wins. They’ve done a great job on balancing.

  15. Complaining about this is idiotic. Engineering is something ANYONE can do. Start your own. Trust me…they aren’t easy to grow. Generally, engineered accts aren’t the persons main accounts so, you have to find the time to work on both. In addition, opponents on raids 3 star you every time, which means you have to devote a lot of time to raiding just to keep your resources growing. Also, since you only have 1 lab, you aren’t growing your troops and spells any faster than anyone else.

    • Sean, you are saying it is OK to work really hard to get an unfair advantage in war just because anyone can do it. There are some players who don’t want an unfair advantage, even if it is both possible and legal to get one. It is not good sportsmanship.

      • You keep saying it’s an unfair advantage. But literally anyone can have engineered bases. It’s a strategy. If you and your clan doesn’t like the matchup then make some engineered bases and then you’ll win. It’s not unfair just because you don’t want to do something that’s allowed.

  16. I may be late to the comment party but, why not fix this from the other direction? Give every player the ability to down grade their defenses and/or troops? That way those casual builders that shot for max bases can turn around and down grade to match engineers. Give them the ability to move backwards even if it’s only a one time shot! I can’t imagine Supercell being upset that time an money would have to be re-spent at some point for that player. Both sides have attitude about how their view is correct. Let those that want to downgrade to an engineered status do so voluntarily. They would have to build back up again at a normal pace though. This would let the players level their own field.

  17. Everyone cries about engineered bases, but you don’t cry when you find one on a loot search. Engineered bases get wiped out repeatedly day after day. They pay the price to have that base.

      • Hey moron read comment again. The point you are trying to make is invalid. Go cry a river somewhere else because you are whining all over these posts. Doubt you can even 3 star town hall equal to your own and you crying about engineered bases.

      • Meow, it’s ok because it’s allowed, because it’s war strategy, because this game IS about war strategy and if somebody found a better war strategy than yours, stop whining and do something about it!

  18. All they need to do is count the number of bases that have eagles and make them equal, out the number of bases that have inferno towers and make them equal, and finally count the number of bases with bows. The solution is simple, players will start getting defenses on their own if there is no offence advantage to do otherwise.

  19. I started making an engineered base because I was tired of not being able to participate in clan wars because my heroe(s) were upgrading. Im a TH9 with TH8 troops and TH4 defense. I can still be in war to take out any th8 even with heroes upgrading.

    Not letting heroes participate while upgrading is the problem that drove me to start an engineered base.

    Engineering a base is hard… I’m constantly 3 starred when I get raided. Folks may complain that engineered bases are unfair in war. But that engineered base pays the price in war (they will get 3 starred) and during raids. It is alot more effort to create and sustain an engineered base (I have both types of accounts).

    Supercell created the rules to war and for them (and the rest of the COC community) to not expect for folks to optimize against the constraints is crazy.It will always happen.

  20. I think they should simply make the defensive weight of the higher town halls and clan castles much much higher. A th 11 with max castle and just one cannon should have the defensive rating of at least a th 9. Currently they seem to have the rating of a th 3 and they do not have a chance against the 35 max troops that flood out of the clan castle.

  21. i have no problem if opponent clan has 1-2 engineered bases. we can still win with good attacks but right now i am in war where opponents have 3 max th10, 1 th10 engineered base, 4 th11maxxed engineered bases and rest th3/4 as opposed to my clans 1 th10 max, 1 th10 medium, 3 th9, rest th8 and below. how are we supposed to compete in such wars where whole clan is engineered?

  22. They should force the player to balance their def and offense if they want to get the best base war weight how by creating a system that scale your def lvl and offense lvl..
    Ex: th9max
    +1offense +0def= 9.1
    +0ffense +1def=9.1
    +1def +1offense=9.1
    +1 offense +1offense again=9.2
    +1 def + def again=9.2
    Its like individually you have to balance your def and offense to get the best war weight..

  23. How about SC will allow the grand warden to be unlocked at TH8 up to lvl5, TH9 up to lvl10, TH10 up to lvl15 and maxed lvl20 at TH11. He is a another royal after all, why only TH11 have to benefit from it?
    Just something to think about it!

  24. What’s Legal Isn’t Always Ethical. I have a (nearly) maxed out everything th11 base.
    ***The point is that i can not go back, but players who use enginered bases can go forward (and max out their base).
    In my opinion, war match making is just not fair us it is now… We played recently a war and the number 18 (in 20 total) had max 11th troops and our player in number 18 was a townhall 8! of course we lost the war.

    • So the solution will be no one should have maxed offense in the war against your clan? You’ll be the only one claiming victory. How about no clan should be allowed to win against yours? Do you see the absurdity? From what you just described your clan members had no “luck” 3 starring #18? No one from your clan was able to 3 stars that poor base with 1 cannon level 1? The real problem is maybe your top players suck when come 3 starring TH11! Please tell us the truth! Going back to the main question: “Why people are Okay bullying weaker players but immediately start crying when they got smacked in the face back by someone defenseless”

      • Sorry but you lost the point! ofcourse we had no problem getting 3 stars in number 18, but he got 6 stars just because he had th11 max troops. They had much more chances to get more stars not because they are better players, bu only because they have players with bigger troops.

        P.S. If all my teamates where as good as i am i would not complain about engineered bases.

  25. Omg Engineering is not a problem. If enemy clan has got engineers it is their own problem. They can kick those players, what i do the same.

  26. There is a simple way to fix it, but why fix it. It’s a waste of time. Engineered bases/clans are NOT the problem. Players are the problem. People rush to build xbows, infernos, and the eagle because they think those defense will help. However, they ignore their offense, which makes them vulnerable in war. I am a th9.11. I have a war weight of a th10 with L2 infernos. A th10 should easily run through my base, but they struggle because they are typically rushed. Fixing the noobs will stop the engineers from engineering. Again the problem is the players/noobs not engineers.

    Let’s not forget the big pushers of the issue. The higher profile clans. They want SuperCell to fix engineered bases because they are scared of us. They are scared cause they dumped hundreds of dollars on a free game and engineered bases are starting to steal their thunder. This includes all of the clans in the CWL. Stop being so scared. You already have all the attention. You even have your own clan war league. What more do you need to feel special? The short bus?

    • You boast because you have an engineered clan?
      That’s like boasting you stashed money down in the Cayman Islands.
      Answer this, Why do clans use engineered bases?
      Because it gives them an advantage.
      Of course they will win most of their wars.
      If their is a loophole there will always be players trying to exploit it.

  27. A very simple way to combat engineered war base clans, add a lot of weight to every TH upgrade, like 75k for TH11 , 50k for Th10 , 40k for TH9 and 30k for Th8 and 25k for Th7 and 20k for Th6 10k for Th5 and 5k for Th4.

    By this way every rushed base will get the penalty.

    Engineering clans will spoil the game and the right way for supercel to continue, so kindly add a lot of weight to every THs

  28. For crying out loud; what about some of you grow up anf invest your time in actualy learn to do your job? instead of constantly trying to push your lack of effectiveness into the hands of supercell and the ones who just play in a different way.
    Ban? Put unlockables just for the unsatisfied ones? Loot penalty?
    As far as i know; engeneering does not go against any of the rules in t&c and is just fair as any other way to play the game.
    You mad? So play something else.
    P.S: it comes from a player that actually dont have an engeneered base.

  29. I hope the new update has a crying towel for the whiners. engineering a base takes thought planning and patience. not to mention busting your hump in raids since you don’t have the defense in your regular village either to protect it. Yes some use gems but not all. Nut up buttercup. Or maybe you were hoping for a participation trophy. Feel free to stop by Brooklyn !!! and fill out a hurt feelings report.

  30. I personally don’t think that engineered bases are illegal since they’re not against the ToS. I have an almost maxed TH10 and a TH9 and the only reason I made an engineered base is to experiment (not for wars) on a new style of playing the game. Playing the conventional way is getting boring for me. Making an engineered base have kept me interested.

    However, I agree that clan war matching should be improved. My suggestion is instead of combining attack and defense strength as your overall “war weight” as what they call it. Why not have two variables which are “Attack Weight” and “Defensive Weight” (or value). Whichever is higher will be used in clan war matching.

    So, basically if your “Attack Weight” is higher than your “Defensive Weight”, then your “Attack Weight” will be used in matching and vice versa.

  31. Hey guys, first post here.
    Let me introduce myself, I’m a player of a frensh clan called WoT, and to my knowledge we are the first frensh clan to have specialized in ingenereed bases.
    As far as i start the game, i know that i’ll by an hardcore warrior. So i start doing account with a good matchmaking : At this time i have 3 account, all of those enginereed. And i could not imagine what should i do if the engenereed base are nerfed.
    Its very hard to max out our bases playing without defenses, i think you just cannot know about it without try. For exemple on my little one, i loose about 15k of dark elixir per day (Only 1 canon)
    I have ask myself like.. What should i do if there is an update killing my account… And i’ll definitely stop the game. I cannot upgrade my defenses, it will take a year! Stop complain about it.
    And, I’m sure you don’t know, engineered clan get ugly war at this moment. For exempke yesterday we start search with 2t11, 3t10.5, 4t10. We get 5t11, 2t10.5 and…. 9t10. So stop thinking its a magical way to win all your war.

  32. Is a chief with an engineered base more likely to purchase in game content like gems than the casual player or less? That will help determine Supercell’s response.

  33. In my opinion there is an elegant way to deal with this :
    Basically the issues arises from the fact there are two types of players (engineered and casual). My idea, why not make the matchmaking match “more” the engineered players together and the casual players together.
    As to how define the “more” well this is the most important trick, make it very small at the beginning and add more weight as time passes (while monitoring the community).

    Of course, some players will complaint, but in the end most of engineered do want to play honestly, they just feel they can’t if the want to keep winning.

  34. We started running 1-2 engineered bases in response to matching with most clans with the same….got annoyed when we would lose a close war just due to poor matching. Clan made up of some casual players and a couple more serious ones(who usually carry the load). Now that we are lvl 10 less interest in war so my 3rd account which is a pseudo engineered base has double Xbows and max TH9 hogs only is a donator to my TH10 and TH9 bases. We have averaged a 80% win rate which hasn’t changed really despite the big learning curve going from TH8-TH9… 1/2 the clan did it within a month of each other. The engineered bases are part of the game and we usually would win before we had any due to good base designs and good attacks with lots of coordination.


  35. How about Super Cell just do what they’ve done for the last couple years and do nothing about lopsided bases. It’s too late. A lot of people made lopsided bases, not because they wanted to, but in order to keep things balanced for war matchups. Or instead of trying to apply a bunch of bandaids maybe it’s time to change the whole format of how wars take place.

  36. How about surrender button, when you guys feel gonna lose. Save our time. Hit IT. Are you losing because the oppinent have bases with no def at all or because you suck? Can’t believe some even express opinion to ban people base on what they like and you don’t. Mind your business and practice more. One day you’ll get there to 3 star.

  37. What about a way for the clan to reject or decline a war match if they believe it is too lopsided of a match. I believe this would be a good bandaid to the problem and also save everyone’s time. 1 day war prep is a long time to sit for a war you know you will lose…

  38. whats we can do for enginierd accounts . supercell whast to do!? ban accounts (enginierd) or change war mode !?

  39. i think engineered based are not bad just because clan war its depend on your skills so the ending is draw why engineered based are usewly poor def or no def it easy to to 3 star so why dnt you worried do your best and the war is end in happy ending draw

  40. This is total nonsense to punish engendered owners because some people cannot 3 star TH11. If this ever happen I want the same loosers to match the same weight bases when they search in multilayer. Sure they got excited when found some poor TH10 or even TH9. No mercy there right? So keep in mind that people spend exactly the same amount of energy and time learning strategies like the rest. Stop crying and start practicing. If #30 can 3 star #1 this mean skills not cheating.

  41. Solution is easy. Just have an “offensive” weight and a “defensive weight”. The highest one of the two counts as the actual war weight. That way, the optimal strategy would be to just have approximately the same offensive as defensive weight.

    • Good solution. But I see a flaw here too. People have researched only a certain army comp for war and then left the rest of the troops at lvl 1 keeping offensive weight low as well.

  42. I have 2 TH8 that I’ve been working on for the last 2 years (spliting time on each). I have a engineered TH7 that I started 3 months ago. The reason I started the engineered account is for donating purposes. I can obviously get to TH11 a lot faster if I don’t waste time on defense.

  43. Well if people would of played game like they should and not try to cheat system. Everyone would all have nice bases today. I don’t have and engerieed accounts and I have 13 all true town hall levels. So I am very excited of them to make more changes to this war match making. I wanna face good clans with fair match. Not some engerieed shit clan with 7 th11 to my 2. There is a reason some add these accounts in there clan. Cause they terrible at attacking. This update would make my day

  44. And when they only look for clans with the same *defence weight* and the same *troop weight*?
    So clans with good/bad defence will get matched against clans with a good/bad defence, clans with good/bad troops will get matched against​ clans with good/bad troops.

  45. Let matchmaking be according to the same number of Townhall level on both sides. Our clan war win streak is always broken by Clans with many th11 engineered base and its frustrating.

    • Unfortunately this will lead to extremely high waiting times when starting clan war search plus all clans with several “rushed” or fresh upgraded bases will get punished :/

      • WS is nightmare to me!
        Every time after getting a new Oppo first I search for any rushed TH11.
        If it exists then search for its troops.
        And finally I break down I see It has max troops of th 11.

        Very disappointing when war win streak just dropped down from 5 to 0 inspite of having no rush base in my clan.

  46. Hey, I just wanted to say that Supercell already did a lot about 0.1 bases. I have one. My base was th11 with war weight 56k (I build few defences but I kept them low lvl). Then mysteriously I got war weigh penalty in a high of 23k which totally destroyed purpose of my sleeper.
    Nobody talks about it but in February 2017 update there came big changes for engineered bases. As a player who spent over 1 year constructing this engineered base I feel betrayed. Of course I understand why clans are frustrated because of unfair matchmaking and I actually agree but the reason I decide to make engineered base is because we were matched so many times with clans full of those we had no chance to win without having sleeper on our own.
    Supercell should indeed react faster when problem was creating … cos now … trust me it just hurt to lose base you invested money and time. I agree to fact that engineered bases are problem (although I have one on my own) but ! players should be informed in front what’s comming … they should be given at least a bit of time to adjust.

    • You’re a perfect example of why Supercell should have reacted way sooner.
      The same like allowing us to use exposed Town Halls until end of 2015 – so many did it and when they finally removed it after 2.5 years a lot of people got angry – everybody just used a system that was possible (even when that way was not intended by Supercell) and their late reaction was creating a big mess where (in my feeling at least 20% of all) players quit the game.
      The problem wasn’t that big of a deal because the majority of them where just hiding behind a shield and not actively participating in the game – but now we have the active people being affected DIRECTLY.
      (Actually I have to say the “CoC Team at Supercell” and not just “Supercell” – the difference between their teams in communication is so big if you take a look at the CR-Team….)

    • I went the other way I have 2 mid level TH 10s and just don’t bother with war anymore, I stayed in long enough to get 1000 war stars on my stronger account. So much nicer just raiding daily an not worrying about war attacks.

  47. Based on this article it looks like maxed bases also get a weight penalty. I have a maxed th11 except for walls and barbarian king but everything else is maxed. There has been a lot of wars where my base is matched against 2 th11s and one of them is usually maxed and the second one is not rushed. What I don’t understand is why is a maxed base getting a penalty. I didn’t manipulate the system or try to get extra advantage. I just upgraded all my buildings because wasn’t that how they said we are supposed to play?

    • First of all, I don’t want to give the article that extremely much credit as it’s missing sources.
      Regarding the base “getting matched”…
      1. your position on the map is just the order of defensive weight in your clan, nothing else (it ignores offensive weight), just wanted to point that out
      2. the “recommended” target is also just a match for “what person could match best”. If you would have a war between a clan with 25 TH6 accounts versus a clan with 25 TH10 accounts, the TH6 will also get a “recommended target” on a TH10 – this doesn’t mean it matches, it just the same way how offensive strength gets matched against any base that has not been 3-Stared. The recommendation can be way off and simply orders your clan.
      Hope that wasn’t that confusing :/
      Bottom line many Clan War things are from the 2014 time when it started and needs a lot of adaption to what Clan War has become (anyone who played the first Clan Wars would agree with me here)

      • Hi Timmy, thanks for the reply bu it didn’t really answer my question. My question was about why do I get a weight penalty for being above the average strength number. It says if your weight is more then 10,000 of average weight for your th you can be applied a penalty. If you are way under what you should be it shows you have an engineered base so they add a penalty weight. But why do you get same treatment for being more than 10000 above average weight. It just shows you are not engineered but you maxed everything for your th. For that you should not be penalized.

  48. While engineered bases are a problem for some. Legit war clans dismantle engineered clans regardless. Part time clashers dont make cell money. Engineered bases do. And hardcore clashers thst actually plan raid and focus on the game do. If u cant 3 star a legit base ur own weight it sux. But when u beet an engineered clan and end tbere lame street cuz they cant actually 3 star thier equal but u can then it feels that much better. I dont feel for the part time guys with 10 10 heros. Some of us work hard at being good. Engineered bases are weak and easily beaten by legit clashers. Grow a par and get over it. If u dont like em learn too 3 em….there is weakness in a base thats easy too 3😍

  49. They should lean more towards casual players because hard core clans play cwl or similar tournament where.5 or enginieerd bases are forbidden.

  50. Why not make the matching algorithm look at offensive strength and defensive strength separately? Match up clans with similar offensive AND defensive numbers instead of coming up with just one number for the matchup. Or use the difference between offensive and defensive strength as the matchup number when it exceeds a certain amount.

    • they do that, but if you look to match this could take hours until you find a matching clan – that’s why it looks for more similar clans as time goes by searching – the longer the search takes the more likely you will get matched unfair (lucky or unlucky for you)

  51. I dont know if this a good idea.. but basically war match making is based from the war weight right.. but the war weight unfortunately aint much involving the troops and heroes levels.. my point is, if supercell adding those heroes n troops levels on war weight, it will make things better. That is what i know.. maybe im wrong idk..

  52. Why not change the war rules so each base can be attacked twice for stars? That way offense and defense matters equally, problem solved. Yes, the “engineered bases” will be more vulnerable on defense, but they still should be able to attack better, so it won’t be a disadvantage for those bases in war, however, it will eliminate the disadvantage for non-engineered bases.

  53. I don’t really mind this, my clan and I don’t own engenierred bases and rely on skill mostly because this is what makes it fun. Also I think they should do something to ease the situation but not completely destroy these bases. My clan has been matched against clans with these and we still win. Sure it was hard but it made us feel awesome after the victory. In war you do everything to win even put bandaids in your nipples xD. This is totally fair and you can win impossible wars, The U.S got their independence right?

  54. Well improving the matchmaking algorithm cant solve the problem 100% also the town hall upgrade restrictions cant be helped with the currently engineered bases.
    there’s something I was thinking about it could help to manage this problem. If supercell releases a new strong troop(a required one)and make it unlocked until you have a certain amount of strength especially for a higher level town hall and do some balancing in the game that makes engineered bases worthless could work I think.

  55. me too have some engineered bases, just made them to try to balance. But if they stop the trick I will just be happy, so happy

  56. The game will die if they don’t solve this problem. When I loose a clan war I would prefer to loose against a skilled opponent, while most of the times we loose only because it’s too much unbalanced, they can’t make a nice attack but they’re too much overpowered. I think that the most skilled clan should win the game, that’s fun…that should be the purpose of every competition. I have fun trying to make a nice attack, a smart idea for that base etc. I can’t understand where’s the fun having a th11 attack a th9 with lv 6 dragons and warden….where’s the fun in placing those dragons casually on the field and waiting for them to finish the job…is it exciting? Do they feel strong players? I don’t care if they will be mad if they stop this, they found a trick to easy win and now the trick is gone….while you cannot make good and fair players mad in my opinion

    • I totally understand you – the thing is when you look at the poll above, 70% are affected by engineered bases (I know it’s not representative, but still a good indication) and half of them are using engineered bases and the other ones hating them.
      When I think about being a player and invested more than 1 year to engineer my base, I would also think about quitting when my base would be a worthless (crippled) base from one day on the other.
      One thing’s for sure, they need to do something and history last year told us that they will do something when the pain for the majority of players get too much (many said they can never remove modding clans and look what they did in a couple of month…)
      I’m sure they will think very carefully what they can do about it to not lose a big part of their player pool 🙂

    • I totally agree with you. Two wars ago, my clan did an all th9s (15vs15) random match and matched against 4 th11 with max dragons and lv5+ wardens with upgraded th11 ccs and 2 th10s with max valks and spells! Whats the chance winning that when all they did was dragon our top bases with 4 lighting quake rages. No skill attack whatsoever! how can that be enjoyable. SC needs to kill such loop sided advantages. Simple, they should make sure a th11 with max troops (doesn’t matter if defences are there or not) cannot match anything lower than a max th10 in war. A th10 should always match a th10 meaning a 9.5 with max valks should match another 9.5 at a minimum. So if you upgrade to townhall 10 or 11 and max a troop like bowlers, dragons, valks or witches, you should never match anything lower than a th10, never never a th9. That will fix the problem right there!!

    • U should be able to 3 his newb base back and win….learn some skill and dismantle the weak engineered bases. Then u feel thwt much better about your win. 2 stars is not a win…learn 2 3 your equal

  57. I have two bases. One is engineered town hall 8, the other a few weeks from max th10 (heros are done recently YEAH!). I only created the engineered trying to keep wars balanced. Point being not everyone with an engineered base would be sad to see a major adjustment in war weight to discourage engineering. It seems giving troops alot more weight per level could do this. Currently engineering is still a solid advantage. Example in our current war, we have TWO more infernos, but they have SIX more attacks capable of handling a solid town hall 10 base.

  58. Every base is engineered and built with a purpose in mind. Different bases don’t have to be wrong or illegal. Defenceless bases do well in war but poorly in general game play getting battered every 12-16 hours.

    Maybe Supercell could look at adjusting the war win/lose bonus to disincentivise defenceless bases.

    • The term “engineered” is meant in the way that people stop adding defensive power and focus on upgrading troops to have a lower war weight in matchmaking. That’s what this whole strategy is all about.
      They are not illegal, that’s for sure since it’s a possible way that’s allowed by the whole game mechanic.
      I also doubt that Supercell will declare engineering illegal, they just move towards making it not possible in the future.

      I also agree with you that adjusting the matchmaking towards matching clans with lots of engineered/defenseless bases against each other will be the way to go.
      In general, they should completely run over the whole matchmaking algorithm as I still have the feeling it got invented in 2014 and then things got added from time to time to adjust – maybe re-thinking the whole algorithm would be a possible solution.

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