Using more complex attacking combinations, especially with Heroes, require troops to go to the center. Lots of attacks fail because Wizards or the Archer Queen just walk around the base instead of entering the core, where other troops already cleared out a lot of Defenses. In this guide, I want to show you why this is happening and what you have to do to funnel your troops correctly in your attacks.
Why do Troops go the wrong way sometimes?
This question is, from a very inexperienced point, an interesting one. Sometimes the troops go into the center and sometimes they simply don’t – it seems that there is no way you can really handle it. But that’s wrong! You can always steer your troops if you understand how your troops act. By acting, I don’t mean their stats, I mean how their AI works and how they think. This will let you know what they will do next and let you know when and what you have to do to make them do what you want.
First of all, I require that you also read this guide about controlling your troops, this will make you understand how your troops work:
Great. Now you understand the different kinds of behavior and we can go on with some simple techniques to control where your troops will go.
Techniques to funnel your Troops
The very basics behind this, before I give examples, is understanding what your troops will do. I remember the first month playing Clash of Clans where I simply deployed troops and wondered why attacks went wrong. It took a while to get the view I have today – a view that is instantly telling me where a troop will go after the deployment and after the next building and the next and so on. I have done this so many times that this happens automatically when I do my attacks, and soon you’ll also be able to do that. You have to start doing it now and get used to doing it every time.
Breaking The Ring
The most common thing to make your troops go to the center is called “breaking the ring”. What’s the ring? Well, you haven’t broken the ring when your troops walk outside along the base destroying the structures outside instead of taking out the Town Hall.
Your troops will always attack the next building, and your job is to make sure they don’t follow “the easy route”, but go straight in. You have to break the ring so the easiest target, to their AI – is entering the core. That’s easier than you might think because you only have to take out some key buildings and the ring is broken. Your Troops will go inside, and you hopefully get your victory.
Here you can see it step by step in this video from Powerbang:
You always need to know how wide you have to break the ring!
For Dragons, it’s vital that you don’t deploy all of them together. Ideally you have some of them going around and most of them going to the inside.
Step 1: Remove the Ring by taking out distracting buildings:
Step 2: Send in full attack
Enjoy your Victory 🙂
If you use Wall Breakers, you don’t have to remove that many structures from the outside ring, because there are no Walls left. Remember when Walls are up this will add extra barriers and ground troops tend to go outside the base even when the “closest” structure is in the direction of the core. Walls add some extra tiles in the mind of ground troops!
Is There An Inside Ring?
We talked about the ring on the outside – it’s easy to spot and even easier to break. In some base designs, there’s also an inside ring with non-defending structures that will funnel your tanking troops away. That’s called a ring base.
In the base design above you can see that the core is completely protected by that ring. This will make your troop not go into the ring, because there are always easier-to-reach buildings somewhere else.
The only way to make it work is creating a funnel, already on the outside that is so wide that your troops are at some point forced to go for the core.
Then you can send in your main attack from the bottom (or the top) and they will go after the core.
The thing is, you will need pretty maxed Heroes to do it – I recommend having at least level 30+ Heroes for that. if you don’t have that, you can either
- support with a Healer (if there’s no Air Defense around)
- or build yourself a squad of some tanks and damage dealers (1 Golem + a couple of Bowlers/Wizards etc.)
However, don’t invest too much into these attacks, you only need to create a funnel of about 3-4 buildings of each side.
Funneling your own troops is easier than you would expect, right? You simply need to understand what they’re doing next and then force them to go where you want them to go. It requires some trial and error to get the hang of it, but once you have it, you will see your troops always doing what you want.
Thanks for editing: EnchinsuOcha