Mixing the Clash of Clans gameplay with a future space theme, elements from Boom Beach and adding AR elements – that sounded extremely interesting so I was really interested when checking out Clash & GO for the first time… and the good news is, it makes a lot of things right and adds new playstyle elements so this is not really a Clash of Clans clone, it’s a game that can make it to stay in this genre.
Clash & GO – Just Another Clone of Clash of Clans?
There are so many games out there that simply copy how Clash of Clans works, so there’s not much fun in even playing them in the long run. In Clash & GO, things are different – without any doubt, you will find a ton of similarities to Clash of Clans. The interface and how the game works in very general are something that is very similar to Clash of Clans and you will intuitively know how it works from collecting resources over training armies to attacking.
Is this something negative? In my opinion it’s not, taking the best working elements from Clash of Clans is no mistake and make the game feel good straight from the beginning. The graphics are in real 3D and the space theme in the future don’t make it feel like a simple copy – you will intuitively push the right buttons without searching a lot.
So, putting Clash of Clans is all it needs to make a good game in Tim’s opinion? By far, not 😉 The basic mechanics are the foundation of the game and creates a nice atmosphere with a little less comic style than Clash of Clans does, but you will suddenly feel a lot like starting Clash of Clans for the first time.
The primary thing that makes this game stand out next to all the other Clash of Clans clones and also from Clash of Clans itself are smart and make good sense (I think the Clash & GO developers spent a lot of times in the community forum to find some pains we have with Clash of Clans).
Every troop, building and of course your hero can be upgraded with modules that can bring boosts to stats like health, damage etc. – so, with the single hero it means that you can decide yourself if you want to have a damage dealing hero or rather go for a tanky one by choosing the modules you want him to carry. The same for troops and buildings. This is a nice customization that feels good inside the game because you can fine-tune your base and your army more than simply upgrading their level.
Hero Training Without Downtimes, Nanobots etc.
One thing that every Clasher will appreciate is that your hero levels up by getting XP from the battles you fought, you don’t need to upgrade him like in Clash of Clans with downtimes – this is a nice way to solve it, the more you play the further your hero will level up and you don’t have to suffer downtimes where you can’t attack.
The nanobots are a feature similar to the gunboat in Boom Beach and are the replacement of spells (as spells in space don’t make much sense…). You can either damage a certain area or heal (I’m sure there will be more coming in future updates).
AR in Clash & GO (The “GO” part in Clash & GO)
Mixing Pokemon GO with Clash of Clans?! It sounds weird in the beginning, but adding augmented reality elements to the game is a nice addition and I think the developers of Clash & GO have done it in a smart way. I personally had fun for exactly 10 minutes in Pokemon GO back when it was hyped that much, so I’m probably not the biggest fan of these kinds of games 😀
So, what you will see is a map around you that will display different objects around the area you’re in and you can, when near enough, get some nice bonus from it:
- Pirate Bases for extra trophies & boosts for your buildings
- Abandoned bases with nice loot
- Mines that will grant you really nice extra resources for a certain time
So the nice thing is that you do NOT have to go out to actually play the game, it’s a boost for your progress but nothing you will need to do – this makes this feature quite fun. On the way to work or school in the morning, you will come across a few objects and can capture them.
Right now this makes a lot of fun with not that many players around you can easily capture a lot of points in the map 😉
In general, I really like how the developers found a way to integrate new aspects into a gameplay that we all know and love (even though I don’t like AR games, I like this aspect in Clash & GO!).
The space theme also feels good and with the troops being pretty similar to the troops in Clash of Clans, in the beginning, you will see yourself using similar strategies like you do/did early in Clash of Clans.
The developers have proven that they are brave enough to go new paths in this genre so I hope they will have that in future updates without simply following the path of Clash of Clans (e.g. how Clan Wars works, etc.), then I think this really has good potential to get a good player base – in their defense, the game just got released so the big part of the path is in the future 🙂
So, interesting for sure and worth checking out for you if you need some distraction from the clouds and waiting for new content in Clash of Clans.