When you do Versus Battles in your Builder Base it’s not only about executing a good attack; it’s also about defending against your direct opponent. A good base can save you a lot of attacks and can even compensate for a bad attack with a good defense. I have had multiple Versus Battles when I did not get a Star or 50% destruction, but my base got my back and saved me the victory. In this guide, I’ll show you some defensive tips and some working base layouts for your Builder Base.
Builder Base Defending Tips
I know many here are still in the mindset of regular Multiplayer Attacks or Clan War attacks, where offense > defense. In Versus Battles, your defensive strength has a direct impact on the result and can be the deciding factor between victory and loss.
If you have a bad base and consistently get 2-Star or 3-Star defenses against your base, you will not be able to get a lot of victories and your good attacks might result in either a tie or even a loss.
As you can see, my base totally got my back here and I would never have won the attack without the solid design I have (I’ll show it to you below).
If you think that the win rate doesn’t matter, you’re wrong. You need to push in the beginning, even if you reached your daily reward cap. Getting to 1000+ trophies will make your life so much easier because you will then get much more resources every day!
It took me about 2 hours to get to that point with a fairly fresh BH3 base and I can only recommend you do the same. You will get enough resources from your 3 attacks every day to keep your Lab and Builder busy for the whole day.
Now let me show you some defensive tips that you have to keep in mind for your base.
If you’re looking for some tips on how to attack properly, please check out my recent guide about attacking strategy:
Stars matter, so make sure not to give them away easily. No matter how much destruction your opponent takes from you, Stars take priority.
I wouldn’t have been able to pick up the victory if my opponent didn’t have his Builder Hall on the outside:
Offsetting your Builder Hall is giving away one Star for free – it should not be possible for your opponent to snipe your Builder Hall easily over walls or directly from the outside!
Always keep 2 tiles between the Builder Hall and the walls. This make it impossible for Sneaky Archers to snipe over the wall.
If you don’t have enough walls or buildings yet, make sure your Builder Hall is surrounded by other buildings and defenses:
Closing Walls is extremely important. This will force attacking troops to take a path that you want them to take.
I know it’s tempting to build a funnel with the walls, but your opponent will perform a lot better against your base when you don’t have a closed wall ring or line.
Defense Sniping – Not With Me!
You probably don’t have many defenses in your Builder Base yet, so every single one of them counts! As soon as one goes down, your overall defense is much weaker.
Many attackers know this so they will try to take them out first – you have to prevent that at all cost!
Never set your defenses where they can be reached directly! Always have either a wall with 2 tiles distance or another building in front of them!
Making this even better, you should also try to have all your defenses covered by the range of another defenses.
Having your Archer Tower set on Long Distance Mode will help a lot in the beginning!
It will cover the whole area and make it very hard for your opponent to snipe out single buildings without investing more than one unit.
The Push Trap is a great way to move attacking troops where you want them, and with 4 tiles area, you can use it to push attacking troops into Spring Traps.
They do not damage troops, so you should point them away from your base. Put troops directly on your Spring Traps or push away to have fewer troops next to your base that your defenses can then take care of.
I know it’s funny to push troops around with combined Push Traps, but there’s no use in doing that.
In general, always test out your traps and check all replays to see which side your attackers prefer. I wrote a full detailed guide on that technique a while ago for Home Villages, but you can adapt it easily (it’s the second part of this guide here):
When reaching Builder Hall Level 4, you will get a ton of new stuff and it starts to become interesting.
Guard Post (like a defensive Clan Castle)
2nd Archer Tower
In general, ring base layouts will work best since the limited amount of troops will struggle with pathing on the inside, while getting shot with full power almost all the time.
Also, make sure to have your Guard Post set on the inside so it does not get isolated.
This is an example how you can arrange your layout; I also recommend you test out your traps a lot and see which spots work best.
Getting the Builder Hall is almost impossible with this layout, so your opponent will not be able to score more than 1 Star against your base (without the Builder Hall it’s not possible to get a second Star, even with 99% destruction).
Alternatively, you can also try out this base layout:
Ground troops will ignore the Builder Hall due to the walls and the other buildings around it. You should use this one when you haven’t build your Guard Post yet. 🙂
Many have upgraded to Builder Hall level 5 so far, so I think you can make use of one of these layouts here.
Builder Hall 5 is extremely attractive because it unlocks the Battle Machine and also let you gear up Cannons to Double Cannons (and more in the future) in your Home Village.
The main strategy is pointing toward an offset Builder Hall. You want to have the most defensive power located in the core. The Builder Hall is simply to big to fit and make a good layout with the walls.
In this base layout, the Builder Hall is offset, but not defenseless. The Guard Post and the Multi Mortar in the middle are providing good protection. The attacker won’t be able to destroy the whole base, no matter what tactic they try.
In this base it’s very hard (nearly impossible) for the attacker to go through the layers filled with defenses while being under full fire almost all the time.