Builder Base layouts need to be up to date because the technique how your opponent attacks adapt a lot faster than you would know from your Home Village and the ability to switch out troops before the attack starts let them adapt faster. Here I gathered for you some fresh and well-working Builder Base designs you can use.
January 2018 Favorite Builder Base Layouts for BH5 to BH7
One word of caution first, you also want to check out the trap locations and adapt them a little bit – some of these bases will get quite popular so people know the traps that are a very important element of defense.
You can read more about that here:
Make always sure to rotate the base layout you find online to confuse your attackers and make more popular bases appear fresh and new (here one example):
Builder Hall 3 & 4 Base Layouts
If you’re looking for a base layout for Builder Hall 3 or Builder Hall 4, please have a look here:
Builder Hall 5 Base Layouts
BH5 Base Anti 2-Star – (click on the picture for a larger view): This base works well because it’s not easy to navigate troops to the Builder Hall or take down the Air Bombs (Baby Dragons) or Multi Mortar (Barbarians) early in the attack without investing a lot of troops. The will prevent to run over the base 🙂
BH5 Base Design Anti-Giants & Barbarians/Archers: Looking for a base layout that drags troops into the Crusher or let them smash walls for a long time? This one here will do exactly that and defend really well.
Builder Hall 6 Base Layouts
Builder Hall 6 Layout – (click on the picture for a larger view): This BH6 Base here comes with a well-protected core that has a ton of defensive power within the Crushers. Any attack has to clear the outside structures first until going into the core area and at the point when your opponents’ troops enter the core area many troops have been taken down already.
Anti 3-Star Builder Hall 6 Layout – (click on the picture for a larger view): The compartments and the general layout of this design here forces troops to enter through the Crushers on the side – the Battle Machine will have a lot of problems because the AI will always force it to walk to a defense behind the Crusher and lose a lot of health doing that.
Builder Hall 7 Base Layouts
BH7 Layout – (click on the picture for a larger view): This base works pretty well, although it appears that a 2-Star is possible very easily. The Builder Hall seems quite unprotected from the backside, but the attacker will have to go full forces to break to the Builder Hall and then faces all the splash defenses at the same time (Roaster, Multi Mortar, Air Bombs and Giant Canon) and lose a lot of troops, often times so many that it’s impossible to get the 50% for the 2-Star.
On the other hand, attacking from the other side will force the attacker to go through ALL defensive power before reaching the Builder Hall – not possible at all 🙂
Anti 3-Star BH7 Layout – (click on the picture for a larger view): This is a base that I like a lot because it uses the space area in front of the Roaster to divide attacking troops, the Guard Post to drag the Battle Machine into the core away from the other troops through the Crusher and the splash damage in the area around the Builder Hall is almost impossible to beat early in the attack.
Anti 3-Star Builder Hall 7 Layout – (click on the picture for a larger view): Using compartments is not very often used int he Builder Base, due to the walls not being that flexible and also not having that many. This base here uses them very well to protect the strongest defenses a little bit more, with solid results.
Please share your thoughts in the comments below 🙂