Anti LaLoon Base Designs and Tactics

anti laloon base designs and tactics featured image

More than likely your base has been hit by LaLoon (also called LavaLoon) attacks a lot lately. Air attacks are back and, as much I love this about the December 2016 Update, I have to admit that defending against it is quite hard sometimes. About time to make an Anti LaLoon Base (at least make it harder for them to crush my base).

In the first part of this guide I will show you how LaLoon attacks work and what makes them strong. This elementary understanding will be useful to find ways to defend against them. In the last section I gathered some base designs that work well against Valkyrie attacks.

How to defend against LaLoon/LavaLoon attacks?

Let me start with the basics and show you how LaLoon attacks work in the very simple mechanic. From understanding how the attacks really work, I can show you what they rely on and how to stop giving them a free raiding ticket on your base.

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How LaLoon attacks work in general

This attack has three phases:

  1. The Lava Hounds go in and trigger traps and get all defenses to focus on them
  2. Then the Balloons move in and go for the defenses
  3. When a LavaHound dies, the Lava Pups, similar to Minions, will start either continue distracting defenses or stay alive to clean up trash buildings

The critical part is that the Lava Hound not only offers many hitpoints that will keep your defenses busy, it will also spawn the cleaning forces when it dies.

lavaloon scouting bases yH5BAEAAAAALAAAAAABAAEAAAIBRAA7So how can we put a spoke in their wheels (or better said, their wings)?

How to stop LaLoon attacks

When you want to stop a certain attacking composition, it’s hard to figure out what part of the attack is fragile enough to focus on.

In our case here, there are not that many options other than getting the Lava Hounds down as quick as possible and getting the Balloons down fast.

I know, not the biggest surprise, but there are some things that we can use against them:

  1. Lava Hounds will always target the closest Air Defense so we can exactly forecast their pathing
  2. Balloons are very slow and vulnerable to splash damage

Here are the things we need to do:

Air Defense Locations

In most cases, the attacker will take down one Air Defense in advance – either with spells (2 Lightning Spells & 1 Earthquake Spell) or a Queen Walk.

That’s ok since you can’t prevent it. It will happen so just let it happen. In the case of the Queen Walk, you shouldn’t make it too easy for the opponent.

Always try to have your Air Defenses spread out around your base, but not too easily reachable from the outside.

This will prevent a surgical Queen Walk or Hog Riders.

However, don’t have them too near the core. Otherwise, the troops will concentrate and go through your base quickly.

My advice is to have them on the second line, so there’s always another building between the Air Defenses and the outside ring.

air defense locations anti laloon yH5BAEAAAAALAAAAAABAAEAAAIBRAA7

Another important thing is, if you’re TH10 or higher, to have the Air Defenses in slight range of your Multi-Target Inferno Towers so they can deal with the Lava Pups.

inferno-tower-balloons yH5BAEAAAAALAAAAAABAAEAAAIBRAA7

Core Defense

Prevent making the biggest mistake by letting Balloons destroy your Town Hall. Many people forget that Balloons deal splash damage and they can totally wreck a core like this:

defending against balloons yH5BAEAAAAALAAAAAABAAEAAAIBRAA7

Do you see the mistake the defender made?

He placed the defenses so they touch the Town Hall – this means the splash damage of the Balloons will also deal damage to the Town Hall. Check this out:anti laloon core base design yH5BAEAAAAALAAAAAABAAEAAAIBRAA7

 

If you keep this in mind you will save yourself from losing additional Stars a lot of times.

Seeking Air Mines

Seeking Air Mines help a lot getting the Lava Hounds down faster with their massive damage. It’s always a good choice to have one of them directly next to an Air Defense.

This will make sure that the Lava Hound will go down faster, no matter which one they attack.

The fifth Seeking Air Mine is nice to set at the Air Defense that will be chosen most often to be attacked.

Check your Defense Log and note which Air Defense is being attacked most and set the fifth Seeking Air Mine there. This will help a lot – you can also read here more about this technique:

Air Bombs

Air Bombs are meant to go after the Balloons – don’t let the Lava Hounds trigger them!

anti lalloon tactics for trap location yH5BAEAAAAALAAAAAABAAEAAAIBRAA7

Here you can see the path of the Lava Hounds towards the Air Defenses. These are not the proper locations for Air Bombs, so make sure to place them on the outside.

It’s a little hard at the beginning, but watch all replays of attacks against your base carefully and you will find some nice spots quickly.

Hidden Tesla Corner

Setting one of your Hidden Teslas in the corner is a nice help to prevent 3 Star attacks against your base, especially in Clan Wars.

The troops are slow and fragile when the spells are all used, so a Hidden Tesla in the corner can make a difference between a 2 Star and a 3 Star attack. The troops will run out of time or the Hidden Tesla takes down some single remaining Lava Pups.

This works best with a Hidden Tesla because the attacker won’t know it’s there until he destroys at least 50% of the base.

X-Bow Modes

Your X-Bows should be set to Ground & Air Mode! You need their DPS, especially to take down the Lava Pups from a long distance.

Clan Castle Troops

I personally like Wizards most, because the Lava Hounds will trigger the Clan Castle first and some maxed Wizards will deal serious damage on the Lava Hound without suffering damage themselves.

You can also try out a Baby Dragon along with Wizards. The self-enraged Baby Dragon deals nice damage with a fast fire rate.

Anti LaLoon War Base Designs for Town Hall 9 to Town Hall 11

Here are some base layouts that work well against LaLoon attacks.

Please note that these are only samples and need some customization from you regarding traps! Read here why:

TH9 Anti-LaLoon War Base

Check out this interesting base by OneHive:

Town Hall 10 Anti LaLoons Base

This first War Base funnels the air troops with a Dead Zone away from the core area – a nice approach.

 

town hall 10 anti 3 star was base yH5BAEAAAAALAAAAAABAAEAAAIBRAA7

This Farming Base builds an outside ring to prevent any troops entering the core and getting the Dark Elixir Storage. Take a close look at the aerial trap placement spots.
th10 DE dar elixir protection farm base design 2017 yH5BAEAAAAALAAAAAABAAEAAAIBRAA7

TH11 Anti LaLoon Base Layout

Wide-spread War Base for TH11. Take a look at the trap placements, they use the same technique I described above.

th11 anti 3 star war base layout ring base yH5BAEAAAAALAAAAAABAAEAAAIBRAA7

This Farming Base will help you protect resources, up to Titan League with no big problemsth11 farming base layout anti dark elixir protection yH5BAEAAAAALAAAAAABAAEAAAIBRAA7

Conclusion

In my opinion, LaLoon will be the attacking strategy we will see most frequently used in the first part of 2017, so be prepared to defend against it.

Right now, it seems overpowered because only a small portion of bases adapt to it since air attacks didn’t run the show in 2016.

With some solid methods and frequent analysis of your Defense Log, you’ll be able to pull out 10-20% successful defenses against Lava Hounds and Balloons.

Thanks for editing: EnchinsuOcha

5 Comments

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  1. Wait Tim, what if the person uses a kill squad at the beginning? Then they could take out mutable defenses, x-bow, and the inferno tower and the cc troops. What should I adapt to the bases above and the strategies above to counter GoLaLoon (Golem[For the kill squad]-Lavahound-Baloon).

  2. I’m definitely seeing way more air raids recently,,, unfortunately for me I just hit th10,,, and th 11’s are kicking my butt with high or max lvl air raids. But air is definitely back,, I went over to view a clan do a war and TH’s 9 10 and 11’s were wrecking bases with pentalavaloon or quadlavaloon with a queen walk to get exposed ad’s cc’s and queen. It was impressive to watch. Looks like I’ll be doing some air troops in lab a little earlier

    Cheers 😆

    • I’ve been seeing a lot more LavaLoonIon attacks on my maxed th10, I’m thankful for the new wiz tower level. 1 is upgraded the other 3 are finishing up. My air used to be good at th9, haven’t tried it much at th10 but have all my troops and everything maxed except heroes for the strategy so I guess I’ll be building up my elixir and practicing air at th10 while I push queen to lvl 34. Knowing the strategy is the best way to know how to defend it. Anyone th10 using air against th11? And I’ve heard zapquake can be used on infernos? Anyone know what level quake needs to be? And how many lightning spells? If I can use one composition and decide between inferno or two air defends that would be choice 😉✊ happy clashing all

      • I’ve actually started lavaloon with queen walk clean up,,, still tinkering with it,,, only started doing walk because my th8.5 donation account doesn’t have lava or high lvl loons yet. But I can donate max healers. I’m having very good results for a 3 week old th10,,, 1 camp done 3 upgrading now so I’m down 15 troop spaces,,, lava and haste still only lvl 2 th9 lvls. Get the odd 3 star,, but mostly high % 2 and 1 stars which I’m fine with,,, I get my preferred loot plus full league bonus.

        Currently 3 lava 20 loon 2 healers 3 breakers 1 arch 3 rage 4 haste 1 poison,, plus 2 healers 3 minions 1 arch 1 poison in cc. Both king queen lvl 30.

        Have used 4 lava 21 loon 3 rage 4 haste 1 poison, minions in cc from donations account or 5th lava if team members online and poison..

        Both armies good success,,, queen walk can save the day and get 1 star if something goes wrong with air so I’m using that more right now.

        As for defense I’ve switched xbows to air,, plus my skeleton traps,, only have 1 inferno while other one is upgrading,, got that on multi,, not sure what I’ll do when both maxed. Wiz towers away from ad so not distracted by lava,, and seeking bombs by ad,, air bombs by wiz or away from path to ad. Still I’m getting nailed by max th 11’s all the time. So not much I can do about it.

        Clashtrack.com has chart for zap quake for both infernos and ad’s,,, Tim has mentioned that site here on allclash.com and in fact they have a link to allclash.com in their menu. Great site I don’t use it as much as I should.

        Cheers 😆

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